Ships
Every ship with base values, slots and price, straight from the server configuration.
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Each ship model can be bought once. A ship stands in a hangar (one hangar, one ship) and has two gear loadouts you switch in the game with C, even in the middle of a fight.

Nostara
starter shipEvery pilot's starter ship. One laser, one shield and one Extra slot, for the first steps and the home maps. Not for sale, granted at registration.
HP- 50.000
Speed- 403
Cargo- 150
Lasers- 2
Reactors- 3
Extra- 1
Launcher- 0

Ironclad
Cheap early combat ship: 4 lasers, 4 shields, 2 engines and a rocket launcher slot. The best first purchase for Q-Credits.
HP- 85.000
Speed- 442
Cargo- 450
Lasers- 5
Reactors- 7
Extra- 3
Launcher- 1

Avalon
Heavy cargo cruiser: huge HP, 10 shields and a big cargo hold, but slower. Built for long farming runs and surviving hard fights.
HP- 200.000
Speed- 364
Cargo- 900
Lasers- 7
Reactors- 14
Extra- 4
Launcher- 1

Nyx
20.000 +Fast ship for the lower maps: on your own faction's maps (x1-x4) it gets +10 % HP, shield, lasers, rockets and speed.
HP- 100.000
Speed- 462
Cargo- 1.000
Lasers- 8
Reactors- 8
Extra- 2
Launcher- 1
Bonus: laser damage +30 %, rocket damage +30 %, shield capacity +30 % (only on your own faction's lower maps)

Korvane
80.000The fastest large ship: 10 lasers, 7 shields and speed 380. Great for hunting and getaways.
HP- 160.000
Speed- 468
Cargo- 1.350
Lasers- 12
Reactors- 11
Extra- 3
Launcher- 1

Torak
225.000Flagship battleship: 15 lasers, a special slot and +10 % to lasers and HP. The highest firepower in the shop.
HP- 280.000
Speed- 396
Cargo- 2.500
Lasers- 18
Reactors- 16
Extra- 4
Launcher- 1

Oria
Special100.000Special edition: an agile ship with 8 shields, a special slot and +10 % speed.
HP- 90.000
Speed- 488
Cargo- 750
Lasers- 6
Reactors- 13
Extra- 3
Launcher- 1
Slots
- Lasers and the rocket launcher are weapons.
- Reactors are shared slots for shields and engines. You choose the mix.
- Extra slots take modules: repair bots, auto rockets, tactical modules and expanders for more Extra slots.
Gear can only be changed at a base (or while you are offline), and not right after a fight. Cargo decides how much space scrap and material you carry.
Destroyed ships and skins
A ship destroyed in combat stays destroyed until you repair it: on the death screen or in the launcher hangar (see Getting started). A destroyed ship cannot be activated.
Skins only change the look of one ship model and do not affect stats. They are bought in the launcher, once, and you can put one on at any time. Some skins are for one faction only.
Aktualisiert: 11. Oktober 2026
