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9 October 2026

Devlog #1: How Quant EIDOS was made

I build Quant EIDOS on my own. Here is how it went, from the first line to getting the beta ready. In that time the code went through almost a thousand changes.

October 2025: the first lines

The first base of the server: accounts, login and the database. No graphics, just whether anything could be saved and loaded at all.

[TODO: a photo or memory of the very beginning]

June 2026: the launcher and the first ship

This is where the idea started turning into a game. The launcher was born: login, hangar, leaderboard, factions and drones. These were the first designs:

First launcher concept (June 2026)

First login screen design (June 2026)

A few days later came the first version of the game: a ship, drones, the first monsters and shooting. Back then coloured cubes were flying instead of ships.

The first game version: a ship with drones, the monsters are still just cubes (June 2026)

And this is how the launcher looked in the first days. Ships had no pictures yet, only their code:

The first registration in the launcher

The first shop

The first hangar

The first galaxy gates page: back then a gate was built from five parts

September 2026: the game comes alive

The busiest month. Almost everything that is in the game today arrived:

  • the game interface (HUD), skills and groups,
  • rewards, quests and the galaxy map,
  • sounds and the first 3D ship models,
  • the first deployment to a test server,
  • the Omega-X and Phantom-Z drones, the repair robot,
  • lighting and atmosphere.

Drone model designs

The game on 22 September 2026: new interface, a gate and the CORE map

October 2026: getting the beta ready

  • the first balance of the economy and progression,
  • a tutorial for new players,
  • the upper Zenith system and the pirate Hollow Reach,
  • new monsters, galaxy gates with waves,
  • auctions, faction skins, VIP,
  • e-mails, account verification and password reset,
  • this website with the wiki and pre-registration.

This is how it looks now:

The launcher now: pilot dashboard

What is next

The beta starts on 15 Nov 2026. It will mainly be about what you tell me: what is too hard, too easy, boring or missing. Sign up on the beta page.

Who I am and why I do this is on the About the author page.