Wiki
Rules and data straight from the game. Numbers are generated from the server configuration, so they match.
Basics
Getting started
From the first loot box to your first flight. The guide walks you through it step by step.
Factions
Synthea, Celon and Genera. The choice is permanent and sets your base, maps and enemies.
Quests and levels
The main quest line by level, scrap quests, rewards and how much XP each level costs.
Skills
The skill tree with six branches and five rows. Where skill points come from and how the next rows open.
World
Gear
Shop
Everything you can buy in the shop: weapons, reactors, Extra modules, drones, ammo and boosts. Plus selling gear and the market.
Ships
Every ship with base values, slots and price, straight from the server configuration.
Drones
Axen, Helix, Omega-X and Phantom-Z. Every drone carries its own lasers or shields.
Upgrades
Ships, lasers, launchers, shields and drones up to +12. The chance drops, the risk grows.
Ammo and rockets
Laser ammo, normal rockets and launcher rockets.
Tactical modules
Cloak I and II, Radar, EMP and Disengage. Escaping fights and scouting.
Systems
Galaxy gates
Spin for frames, build the gate on the map, install Scrap-yard modules, clear the waves and take the reward.
Scrap-yard and crafting
Space scrap, cargo, recycling, the refinery and the workshop – how scrap becomes a galaxy gate module.
Crafting map
The whole Scrap-yard crafting tree in one picture – from scrap and raw materials through components and the workshop to a galaxy gate.
Special chests
Coloured chests on the maps, keys and what drops – QP-4, drone fragments and special events.
Daily bonus
A fourteen-day cycle of login rewards.
Achievements
Long achievement chains for combat, collecting, crafting and exploring. Rewards arrive by themselves.
