Skip to content

Skills

The skill tree with six branches and five rows. Where skill points come from and how the next rows open.

You spend skills in the launcher in the skill tree. Every skill level costs skill points and adds a percentage to your ship's stats. Skills apply to all your ships.

Skill points

  • From levels: 1 point right at level 1, then 1 point for every 3 levels, up to level 30.
  • From galaxy gates: a completed Nexus or Fracture gives 1 point, a Singularity 2 points, only for the first 5 completions of each gate. Gates give 20 points in total.

The tree can be reset at any time, the spent points come back and you can spend them again.

Rows

Every branch has five rows. The first row is open from the start. The next row opens in all branches at once as soon as you have at least one skill of the previous row at its maximum level. The last skill of each branch costs more points per level.

Branches

  • Lasers – laser damage and hit chance.
  • Rockets – rocket damage.
  • Shields – shield capacity, recharge and absorption.
  • Hull – max HP and HP repair.
  • Agility – evasion.
  • Hunting – damage against monsters (does not apply to players) and more cargo.

6 branches, 5 rows, the whole tree maxed costs 78 skill points.

Lasers

13 points
  1. 1

    Laser Calibration

    Fine-tuned emitters raise the damage of all your lasers.

    Laser damage +2 % per level · max 3 (+6 %)
    1 point per level
  2. 2

    Targeting Optics

    Improved targeting optics raise your chance to hit.

    Hit chance +1 % per level · max 3 (+3 %)
    1 point per level
  3. 3

    Laser Overcharge

    Overcharged capacitors push laser damage well past factory limits.

    Laser damage +3 % per level · max 3 (+9 %)
    1 point per level
  4. 4

    Sharpshooter

    Stabilised targeting raises your hit chance even further.

    Hit chance +2 % per level · max 2 (+4 %)
    1 point per level
  5. 5

    Laser Master

    Top of the laser branch, a big laser damage bonus.

    Laser damage +6 % per level · max 1 (+6 %)
    2 points per level

Rockets

13 points
  1. 1

    Rocket Payload

    A heavier payload raises the damage of your rockets.

    Rocket damage +3 % per level · max 3 (+9 %)
    1 point per level
  2. 2

    Fusion Warheads

    Fusion warheads add a big extra punch to rocket damage.

    Rocket damage +4 % per level · max 3 (+12 %)
    1 point per level
  3. 3

    Rocket Guidance

    Better guidance gets more damage out of your rockets.

    Rocket damage +3 % per level · max 3 (+9 %)
    1 point per level
  4. 4

    Heavy Warheads

    Heavier warheads, rockets hit even harder.

    Rocket damage +5 % per level · max 2 (+10 %)
    1 point per level
  5. 5

    Rocket Master

    Top of the rocket branch, a big rocket damage bonus.

    Rocket damage +8 % per level · max 1 (+8 %)
    2 points per level

Shields

13 points
  1. 1

    Shield Capacitors

    Extra capacitors raise the total capacity of your shields.

    Shield capacity +3 % per level · max 3 (+9 %)
    1 point per level
  2. 2

    Shield Recharge

    Faster recharge circuits make your shields regenerate quicker.

    Shield regen +10 % per level · max 3 (+30 %)
    1 point per level
  3. 3

    Absorption Matrix

    A denser shield matrix soaks up a larger share of incoming damage.

    Shield absorption +2 % per level · max 3 (+6 %)
    1 point per level
  4. 4

    Shield Overload

    Controlled overload raises your shield capacity.

    Shield capacity +5 % per level · max 2 (+10 %)
    1 point per level
  5. 5

    Bastion

    Top of the shield branch, a big shield capacity bonus.

    Shield capacity +8 % per level · max 1 (+8 %)
    2 points per level

Hull

13 points
  1. 1

    Hull Plating

    Additional armor plating raises your maximum HP.

    Max HP +3 % per level · max 3 (+9 %)
    1 point per level
  2. 2

    Repair Nanites

    Nanite swarms considerably speed up HP repair out of combat.

    HP repair +15 % per level · max 3 (+45 %)
    1 point per level
  3. 3

    Reinforced Frame

    A reinforced frame pushes your maximum HP even higher.

    Max HP +4 % per level · max 3 (+12 %)
    1 point per level
  4. 4

    Emergency Hull

    Backup bulkheads raise your max HP.

    Max HP +5 % per level · max 2 (+10 %)
    1 point per level
  5. 5

    Unbreakable

    Top of the hull branch, a big max HP bonus.

    Max HP +8 % per level · max 1 (+8 %)
    2 points per level

Agility

13 points
  1. 1

    Evasive Maneuvers

    Sharper maneuvering raises your chance to evade enemy fire.

    Evasion +1 % per level · max 3 (+3 %)
    1 point per level
  2. 2

    Vector Thrusters

    Side thrusters snap your heading and raise your evasion.

    Evasion +1 % per level · max 3 (+3 %)
    1 point per level
  3. 3

    Jinking

    Irregular course changes make you harder to hit.

    Evasion +1 % per level · max 3 (+3 %)
    1 point per level
  4. 4

    Phantom

    Unpredictable flight raises your evasion.

    Evasion +1 % per level · max 2 (+2 %)
    1 point per level
  5. 5

    Ghost

    Top of the agility branch, your ship is hard to hit.

    Evasion +2 % per level · max 1 (+2 %)
    2 points per level

Hunting

13 points
  1. 1

    Monster Hunter I

    Knowing monster weak points raises your damage against them. Does not apply to players.

    Damage vs monsters +2 % per level · max 3 (+6 %)
    1 point per level
  2. 2

    Cargo Modules

    Extra containers enlarge your ship's cargo.

    Cargo +5 % per level · max 3 (+15 %)
    1 point per level
  3. 3

    Monster Hunter II

    Even more damage against monsters. Does not apply to players.

    Damage vs monsters +3 % per level · max 3 (+9 %)
    1 point per level
  4. 4

    Predator

    A seasoned hunter, another monster damage bonus.

    Damage vs monsters +4 % per level · max 2 (+8 %)
    1 point per level
  5. 5

    Monster Hunter III

    Top of the hunting branch, a big monster damage bonus.

    Damage vs monsters +8 % per level · max 1 (+8 %)
    2 points per level
Skill values are provisional and may change before the beta.

Updated: 11 October 2026